Critical Error

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KillAllKill

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2016.2.11 22:56:28
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz @ 2894 MHz 4095MB RAM
Video : AMD Radeon HD 7800 Series (1429)
PosCode : LS1(152) 16487:143352:-2801 4/1 [682]

Insufficient Memory.(8)
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.

History: FMallocWindows::Malloc <- Size 1488924 FArray <- FMallocWindows::Realloc <- 71590000 1488924 FArray <- FArray::Realloc <- 41359*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::Render <- this=20_21.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::Draw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop


8 гб оперативки
400 гб свободного места
 

KillAllKill

Старейшина
Сообщения
5
Лайки
2
2016.2.11 23:03:44
OS : Windows Vista 6.1 (Build: 7601)
CPU : GenuineIntel Intel(R) Core(TM) i5-2310 CPU @ 2.90GHz @ 2894 MHz 4095MB RAM
Video : AMD Radeon HD 7800 Series (1429)
PosCode : LS1(152) 45316:148474:-3687 4/1 [682]

General protection fault!

History: GetHairTexNameByColor <- User::UpdatePawnMeshContainerByHair <- User::UpdatePawnMeshContainer <- User::SetPawnResource <- UNetworkHandler::Tick <- Function Name=CIPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
 
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