захожу в папку скрайд,нажимаю скрайд ехе, грузит апдейтер, потом вылетает это
2016.10.18 22:04:22
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD AMD Athlon(tm) II X4 620 Processor @ 2600 MHz 4094MB RAM
Video : NVIDIA GeForce GT 320 (2018)
PosCode : LS1(152) 0:0:0 4/0 [767]
Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]
History: UClass::Bind <- (Class SkyLevel.SkyMeshActor14) <- ULinkerLoad::CreateExport <- (SkyMeshActor14 34319) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad6 34319)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level SkyLevel.myLevel 34319==34319/36793 34284 124) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel SkyLevel) <- LoadLevel <- UGameEngine::LoadMap <- MapName=SkyLevel <- UGameEngine::Init <- InitEngine
2016.10.18 22:04:22
OS : Windows Vista 6.1 (Build: 7601)
CPU : AuthenticAMD AMD Athlon(tm) II X4 620 Processor @ 2600 MHz 4094MB RAM
Video : NVIDIA GeForce GT 320 (2018)
PosCode : LS1(152) 0:0:0 4/0 [767]
Assertion failed: GIsDynamicRecompile || GIsEditor || GetSuperClass() || this==UObject::StaticClass() [File:.\UnClass.cpp] [Line: 910]
History: UClass::Bind <- (Class SkyLevel.SkyMeshActor14) <- ULinkerLoad::CreateExport <- (SkyMeshActor14 34319) <- IndexToObject <- ULinkerLoad<<UObject <- (LinkerLoad Transient.LinkerLoad6 34319)) <- ULevelBase::Serialize <- ULevel::Serialize <- LoadObject <- (Level SkyLevel.myLevel 34319==34319/36793 34284 124) <- ULinkerLoad::Preload <- PreLoadObjects <- UObject::EndLoad <- UObject::StaticLoadObject <- (Engine.Level None.MyLevel SkyLevel) <- LoadLevel <- UGameEngine::LoadMap <- MapName=SkyLevel <- UGameEngine::Init <- InitEngine