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Игра критует. Супер админы помогите.
1)
2024.2.4 16:07:29
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3423 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 141993:-106508:-3510 24/0 [775]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 2061144 FArray <- FMallocWindows::Realloc <- D4360000 2061144 FArray <- FArray::Realloc <- 57254*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::Render <- this=23_14.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2)
2024.2.4 23:22:32
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3431 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 77670:148470:-3597 24/0 [775]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 2163456 FArray <- FMallocWindows::Realloc <- 00000000 2163456 FArray <- FArray::Realloc <- 90144*24 <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 21_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- MapX=21 MapY=22 (77962,148503,-3491) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
1)
2024.2.4 16:07:29
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3423 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 141993:-106508:-3510 24/0 [775]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 2061144 FArray <- FMallocWindows::Realloc <- D4360000 2061144 FArray <- FArray::Realloc <- 57254*36 <- UTerrainSector::GenerateTriangles <- ATerrainInfo::Render <- this=23_14.TerrainInfo0 <- RenderTerrain <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine::raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
2)
2024.2.4 23:22:32
OS : No OS
CPU : GenuineIntel 13th Gen Intel(R) Core(TM) i7-13700KF @ 3431 MHz 4095MB RAM
Video : NVIDIA GeForce RTX 4080 (5123)
PosCode : LS8(273) 77670:148470:-3597 24/0 [775]
Insufficient Memory.
Please check the Virtual Memory Option and avilable hard drive space.
You can check them by going to : Control Panel->System->Advanced->Performance->Settings->Advanced->Virtual memory.
History: FMallocWindows::Malloc <- Size 2163456 FArray <- FMallocWindows::Realloc <- 00000000 2163456 FArray <- FArray::Realloc <- 90144*24 <- ATerrainInfo::UpdateVertices <- ATerrainInfo::UpdateVTGroup <- ATerrainInfo::PostLoad <- UObject::ConditionalPostLoad <- (TerrainInfo 21_22.TerrainInfo0) <- ULevel::PostloadObjects <- ULevel::Load <- MapX=21 MapY=22 (77962,148503,-3491) <- Load_Level <- UGameEngine::AdjustTerrain <- L2Seamless <- UGameEngine::Tick <- UpdateWorld <- MainLoop
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