разве заточка на стоимость не должна увеличивать время действия ?
Не должна
Сириус, в скриптах же есть информация.
https://l2db.info/high-five/skills/115-Power-Break/230
Как у Hex'а, заточка на время есть.
Power Break без заточки:
skill_begin skill_name = [s_power_break17] /* [파워 브레이크] */ skill_id = 115 level = 17 operate_type = A2 magic_level = 74 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1
mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men
abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end
С заточкой на +30 шанс:
skill_begin skill_name = [s_power_break_chance_30] /* [파워 브레이크] */ skill_id = 115 level = 130 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1
mp_consume1 = 7 mp_consume2 = 28 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 100 lv_bonus_rate = 2 basic_property = men
abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end
С заточкой на стоимость:
skill_begin skill_name = [s_power_break_cost_30] /* [파워 브레이크] */ skill_id = 115 level = 230 operate_type = A2 magic_level = 85 self_effect = {} effect = {{p_physical_attack;{all};-23;per}} end_effect = {} is_magic = 1
mp_consume1 = 5 mp_consume2 = 20 cast_range = 600 effective_range = 1100 skill_hit_time = 1.2 skill_cool_time = 0 skill_hit_cancel_time = 0.5 reuse_delay = 2 activate_rate = 80 lv_bonus_rate = 2 basic_property = men
abnormal_time = 30 abnormal_lv = 3 abnormal_type = pa_down abnormal_instant = 0 irreplaceable_buff = 0 buff_protect_level = 0 attribute = {attr_none;0} trait = {trait_none} effect_point = -328 target_type = enemy_only affect_scope = single affect_limit = {0;0} next_action = none debuff = 1 ride_state = {@ride_none;@ride_strider;@ride_wyvern;@ride_wolf} multi_class = 0 skill_end