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General protection fault!
History: USimulationMeshInstance::InitSimulationMeshInstance <- USimulationMeshInstance::GetFrame <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:
raw <- UWindowsViewport::Repaint <- UWindowsClient::Tick <- ClientTick <- UGameEngine::Tick <- UpdateWorld <- MainLoop
Что делать??? Это уже не первый раз
History: USimulationMeshInstance::InitSimulationMeshInstance <- USimulationMeshInstance::GetFrame <- USimulationMeshInstance::Render <- UMeshComponent::Render <- UMeshContainer::Render <- RenderTranslucentActorToProxy <- FDynamicActor::RenderStencilAlphaActor <- FDynamicActor::Render <- Actor <- TranslucentRendering <- RenderLevel <- FLevelSceneNode::Render <- FPlayerSceneNode::Render <- SceneNodeRender <- Draw <- UGameEngine:

Что делать??? Это уже не первый раз